Vector-Z

This was a tough one…

Alec Vance at Juggleware made Vector-Z for iOS, and was soon asked by the Shreveport Arcade project if he’d be interested in having his retro-style game boxed-up all 80s style—like an actual arcade game—you know what I’m talking about, right? Those 6 foot monsters that stole every single quarter you earned from mowing the lawn or shoveling snow… yeah, those.

The challenge, essentially, was how to make an illustration that broadens the game’s inherent vector/graphic nature into a deeper narrative. Growing up, I was super into Atari (especially the Activision games), and then [obviously] Super Nintendo. I remembered the packaging for games like Pitfall and River Raid, Mario Bros, and countless others, and how the artwork conveyed a fantasized schematic for the video game as a whole.

Screenshots from Vector-Z
Screenshots from Vector-Z

 

notebook sketches...
notebook sketches…

 

then more sketches...
then more sketches…

 

5-color illustration for Vector-Z
5-color illustration for Vector-Z

 

Vector-Z logo
Vector-Z logo

 

Vector-Z Marquee
Vector-Z Marquee

 

People I don't know playing Vector-Z...
People I don’t know playing Vector-Z…

 

People I know (and me) that are stoked about Vector-Z.
People I know (and me) that are stoked about Vector-Z.

 

Fancy shirt.
Fancy shirt.

Leave a Reply

Your email address will not be published. Required fields are marked *